
Just that the previous incarnation of DiveQuest was thoroughly unenjoyable for me, because it was a sluggish, clunky, overburdened, over-technical, and almost schizophrenic (in the bad way) experience.Ĭhapter 8 was the real turning point, I think.

That doesn't mean this is going to turn into a Harem quest or that there's not going to be more profuse amounts of violence, nor that everything will be RANDOM AND WACKY, nor that there will be no serious moments interspersed. The goal here is to make it more accessible, fast-paced, entertaining, somewhat silly, and open for new players. Major changes include more focus on the characters, more dynamic puzzles, more agency on the part of the players, more of an over-the-top aesthetic, a generally smaller scale in terms of Muschio's minions (so that each of them can have their own personality), less stuff that takes itself too seriously, and so on. As it was, the puzzles and pacing too closely matched RubyQuest, which didn't really work for Dive. Mostly, as you can probably tell by now, DiveQuest is supposed to be pretty over the top and tongue-in-cheek, and I wanted to change the flow of the quest to better fit that. Other changes include the way puzzles are handled, the general focus and scale, social interactions between the characters, and so on. That wasn't fun and several people told me they weren't able to keep up with the quest solely because of the bloated inventories and mana management, and I was inclined to agree. I mentioned that I was so frustrated by and not at all enjoying Divequest that I was on the verge of just outright canceling it, but instead I made some big changes to its overall theme and drive, and one of my biggest changes is ripping out all the micromanagement.

This whole reorganizational thing, facilitated by the character of Ashedel, is not really a retcon of anything, just a reorganization. A lot of discussion's come up in the latest DiveQuest chapter so I wanted to clarify some things here without diverting the action of the thread itself.
